Design and Build a 2D Mobile-Based Adventure Game Named “Astronaut Go” Rancang Bangun Game Adventure 2D Bernama “Astronaut Go” Berbasis Mobile

Main Article Content

Kaleksanan Dwi Ranjis
Cindy Taurusta


The prolonged Work From Home (WFH) policy causes boredom, saturation and stress to arise so that it can interfere with one's psychology. Therefore, one has to do a lot of activities that aim to entertain oneself so as not to get bored and relieve excessive stress, one of which is by playing online games. Online game is a game that can be accessed by several players who are connected to one internet network. One of the most popular games among the public to entertain themselves is an adventure genre game. Adventure games are one of the most popular genres among the public because the gameplay of adventure games has its own charm and can be used as a learning medium. Indirectly an adventure genre game educates players/users with the aim of learning. Education can be defined as a learning process that aims at developing self-potential to realize a better learning process. In the learning process, one must increase interest in learning, one of which is by making learning methods more interesting and not boring. Then made a 2D adventure game called "Astronaut Go" based on mobile. It is hoped that with the making of the Astronaut Go game, it will help reduce boredom and stress a little and can also educate players/users who have difficulty learning in the field of the solar system.


Download data is not yet available.

Article Details

How to Cite
K. D. Ranjis and C. Taurusta, “Design and Build a 2D Mobile-Based Adventure Game Named ‘Astronaut Go’ ”, PELS, vol. 2, no. 2, Jun. 2022.
Computer Science
Author Biographies

Kaleksanan Dwi Ranjis, Universitas Muhammadiyah Sidoarjo

Program Studi Informatika, Fakultas Sains dan Teknologi

Cindy Taurusta, Universitas Muhammadiyah Sidoarjo

Program Studi Informatika, Fakultas Sains dan Teknologi


[1] R. K. Dewi, “No Title,”, Indo, p. 5, Apr. 14, 2020. [Online]. Available:
[2] T. Fitriana Indah, “Hubungan antara Kecanduan Video Game dengan Stres pada Mahasiswa Universitas Surabaya,” J. Ilm. Univ. Surabaya, vol. 2, no. 1, pp. 1–17, 2019, [Online]. Available:
[3] A. Adams, E. and Rollings, Fundamentals of game design, vol. 47, no. 08. Pearson Prentice Hall, 2010. doi: 10.5860/choice.47-4462.
[4] F. Alam, “Pengertian Game Online dan Sejarahnya,”, 2018. [Online]. Available:
[5] Wahono, “Pengertian Game,” Rumah Belajar, 2018. [Online]. Available:
[6] B. Charless, “Akademi Manajemen Informatika dan Komputer,” Amik Al Ma’some. Bandung,
2020, [Online]. Available:’some.+Bandung.&btnG=
[7] R. Annisa et al., “532-Article Text-2104-1-10-20200420,” vol. 3, no. 1, pp. 52–58, 2020.
[8] S. Fikri Fahrul, Fietri Setiawati Rahman, “Game Edukasi Sistem Tata Surya Berbasis Android,” vol. 6, no. 2, pp. 111–117, 2021.
[9] D. Tresnawati and A. P. Nugraha, “Rancang Bangun Game Edukasi Sistem Tata Surya,” J. Algoritm., vol. 14, no. 2, pp. 478–488, 2015, doi: 10.33364/algoritma/v.14-2.478.
[10] Y. Purnamasari, M. Mario, and R. Rachmansyah, “Aplikasi Game Edukasi Sistem Tata Surya Dengan Menggunakan Metode Line Renderer Berbasis Unity 3D,” 2017.

Most read articles by the same author(s)

1 2 > >>