Learning Media Applications and Introduction of Javanese Gamelan Musical Instruments Based on Android Aplikasi Media Pembelajaran Dan Pengenalan Alat Musik Gamelan Jawa Berbasis Android

Main Article Content

Muchammad Sofyan Ariefbillah
Cindy Taurusta

Abstract

The role of technology, especially information technology, is very helpful in people's lives, from the aspects of education, business, to the health sector. In this day and age, many modern musical instruments have begun to shift the existence of traditional music, especially this typical Javanese musical instrument, namely Gamelan. With the development of the times, the public's interest in this traditional Gamelan instrument is decreasing. So that this application has a problem formulation, namely how to design and create an android application that concerns the introduction and learning of various types of gamelan musical instruments. This study aims to produce an application for the introduction of an Android-based gamelan instrument that can be used by all groups to be more familiar with and interested in learning and preserving gamelan instruments. This research was conducted with a survey method to obtain data or opinions to test this application. Based on the research that has been done, a conclusion can be drawn with this research which results in an application that can help and make it easier for people to know the various types of Javanese gamelan.

Downloads

Download data is not yet available.

Article Details

How to Cite
[1]
M. S. Ariefbillah and C. Taurusta, “Learning Media Applications and Introduction of Javanese Gamelan Musical Instruments Based on Android”, PELS, vol. 1, no. 2, Sep. 2021.
Section
Computer Science

References

[1] Amperianto, T. (2014). Tips Ampuh Android. Elex Media Komputindo.
[2] F. Purnomo and J. Wiyoso, “Profil Kerajinan Gamelan Karya Indah di Dusun Tawang Desa Sempukerep Kecamatan Sidoharjo Kabupaten Wonogiri,” J. Seni Musik, vol. 6, no. 1, 2017.
[3] Ferdiansyah, F. (2010). Mengenal secara mudah dan lengkap kesenian karawitan (gamelan Jawa): disertai gambar-gambar peralatan karawitan, tembang Jawa, dan 302 istilah-istilah dalam karawitan Jawa. Garailmu.
[4] Haryono, Timbul. (2001). Sejarah dan Makna Gamelan. Yogyakarta: UGM press
[5] Latuheru, J. D. (1988). Media pembelajaran dalam proses belajar mengajar masa kini. Jakarta: Depdikbud.
[6] Satzinger, J. W., Jackson, R. B., & Burd, S. D. (2015). Systems analysis and design in a changing world. Cengage learning.
[7] M. Subekti, L. Lukman, D. Indrawan, and G. Putra, “Perancangan Case Tools untuk Diagram Use Case, Activity, dan Class untuk Permodelan Uml Berbasis Web Menggunakan HTML5 dan PHP,” ComTech Comput. Math. Eng. Appl., vol. 5, no. 2, p. 625, 2014, doi: 10.21512/comtech.v5i2.2199.
[8] S. Santoso and R. Nurmalina, “Perencanaan dan Pengembangan Aplikasi Absensi Mahasiswa Menggunakan Smart Card Guna Pengembangan Kampus Cerdas (Studi Kasus Politeknik Negeri Tanah Laut),” J. Integr., vol. 9, no. 1, pp. 84–91, 2017.
[9] I. Budiman, S. Saori, R. Nurul ANwar, Fitriani, and Dkk, “Analisis Pengendalian Mutu Di Bidang Industri Makanan,” J. Inov. Penelit., vol. 1, no. 10, pp. 1–42, 2021. [9] I. Budiman, S. Saori, R. Nurul ANwar, Fitriani, and Dkk, “Analisis Pengendalian Mutu Di Bidang Industri Makanan,” J. Inov. Penelit., vol. 1, no. 10, pp. 1–42, 2021.
[10] T. Tafonao, “Peranan Media Pembelajaran Dalam Meningkatkan Minat Belajar Mahasiswa,” J. Komun. Pendidik., vol. 2, no. 2, p. 103, 2018, doi: 10.32585/jkp.v2i2.113.

Most read articles by the same author(s)

1 2 > >>