Virtual Aquascape for Users Utilizing Augmented Reality
Aquascape Virtual Untuk Pengguna Menggunakan Augmented Reality
Abstract
Aquascape is the art of arranging plants in water. The large number of complaints from aquascape buyers were not up to expectations, causing sellers to have difficulty in setting an example of an orderable aquascape, so researches created an aquascape application system to increase their promotional activities with augmented reality technology accessible through smartphone. One uses the methode MDLC (Multimedia Development Life Cycle). As a result, the application can implement a markless augmented reality to display 3D objects in real time with the help of a camera on a smartphone or a trilib feature by importing 3D object files found on file managers on a smartphone. User can easily provide the desired aquascape example of the aquascape application.
Downloads
References
E. L. Miftahul Imtihan, “Perancangan Produk Aquascape Dengan Metode Quality Function Deployment (QFD),” JENIUS J. Terap. Tek. Ind., vol. 1, no. 1, pp. 21–29, 2020, doi: 10.37373/jenius.v1i1.24. DOI: https://doi.org/10.37373/jenius.v1i1.24
R. Permana, H. Andrianof, and R. Afira, “Augmented Reality (AR) Sarana Promosi Obyek Pariwisata Jam Gadang Bukittinggi dan Pantai Wisata Carocok Pesisir Selatan,” Indones. J. Comput. Sci., vol. 7, no. 2, pp. 129–142, 2018, doi: 10.33022/ijcs.v7i2.81. DOI: https://doi.org/10.33022/ijcs.v7i2.81
A. B. Setiawan, M. Kom, D. W. Widodo, and S. P. M. Kom, “ARTIKEL PENERAPAN TEKNOLOGI AUGEMENTED REALITY SEBAGAI MEDIA PROMOSI TOKO ANUGRAH JAYA BLORA Oleh : UUN KURNIAWAN Dibimbing oleh : PROGRAM STUDI FAKULTAS UNIVERSITAS NUSANTARA PGRI KEDIRI SURAT PERNYATAAN ARTIKEL SKRIPSI TAHUN 2018,” vol. 02, no. 06, 2018.
V. H. Pranatawijaya, “Implementasi Augmented Reality Pada Menu Rumah Makan,” J. Teknol. Inf. J. Keilmuan dan Apl. Bid. Tek. Inform., vol. 14, no. 1, pp. 21–29, 2020, doi: 10.47111/jti.v14i1.628. DOI: https://doi.org/10.47111/jti.v14i1.628
C. Arum Sari, I. K. G. Darma Putra, and I. P. Arya Dharmaadi, “Penerapan Augmented Reality dalam Visualisasi Katalog Apartemen Berbasis Android,” J. Ilm. Merpati (Menara Penelit. Akad. Teknol. Informasi), vol. 6, no. 2, p. 65, 2018, doi: 10.24843/jim.2018.v06.i02.p01. DOI: https://doi.org/10.24843/JIM.2018.v06.i02.p01
R. W. E. A. Setyawan, “Implementasi Augmented Reality Sebagai Media Pemasaran Berbasis Android Pada Brosur Handhone,” Simki-Techsain, vol. Vol. 02, no. No. 01, p. 10, 2018, [Online]. Available: http://simki.unpkediri.ac.id/detail/14.1.03.02.0319
M. Santoso, C. R. Sari, and S. Jalal, “Promosi Kampus Berbasis Augmented Reality,” J. Edukasi Elektro, vol. 5, no. 2, pp. 105–110, 2021, doi: 10.21831/jee.v5i2.43496. DOI: https://doi.org/10.21831/jee.v5i2.43496
D. M. S. Putra, “Pemanfaatan Engine Vuforia untuk Implementasi Teknologi Augmented Reality dalam Metode Pembelajaran Sholat Berbasis Mobile,” J. Inf. Technol., vol. 5, no. 02, pp. 71–81, 2017.
Tri Snadhika Jaya, “Pengujian Aplikasi dengan Metode Blackbox Testing Boundary Value Analysis,” J. Inform. Pengemb. IT, vol. 3, no. 2, pp. 45–46, 2018, [Online]. Available: http://www.ejournal.poltektegal.ac.id/index.php/informatika/article/view/647/640
R. Dijaya, R. B. Wardana, and S. Suprianto, “Interactive Digital Catalog for Canopy Workshop Using Augmented Reality,” J. Online Inform., vol. 6, no. 2, p. 188, 2021, doi: 10.15575/join.v6i2.761. DOI: https://doi.org/10.15575/join.v6i2.761
Copyright (c) 2023 Della Swastika Nur Aini, Rohman Dijaya, Yunianita Rahmawati
This work is licensed under a Creative Commons Attribution 4.0 International License.