Main Article Content
Indonesia is one of the country that has an old history that can be tracked until 1000 years, even before Indonesia got invaded by Netherlands. Many kingdoms that rise and fall or replaced by another kingdom, and many rulers that have bloodline with another rulers in different kingdom. Each kingdom has different culture background that based on different religion, where we can see about their culture development from kingdoms from the past. Game education is one of the tools for learning that can be used for modern entertainment game that give education point or knowledge so the player can learn while playing the game. Match card game is a game where player match the image with the same image and finish it by matching all the cards with the same image. In this game, by borrowing match game mechanic, we modified it with player need to choose a Question Card and match it with the correct Answer Card. There is 3 stages in the game that separate it with Hindu’s kingdoms, buddha kingdoms and Muslim kingdoms in Indonesia. Player then will got a questioner about the topic in the game. The result we got that the players has improvement about the old kingdoms in Indonesia. And we got positive reaction about the game and they interested to play it again and gain a higher score than before.
 E. Hafidah, sumardi, and Y. Suryana, “Pengembangan Media Puzzletentang Sejarah Kerajaan Hindu Budha di Indonesiauntuk Siswa Sekolah Dasar,” vol. 7, no. 4, pp. 71–81, 2020, [Online]. Available: http://ejournal.upi.edu/index.php/pedadidaktika/index
 F. Triana, S. Triwahyudianto, M. Pd, P. Si, and S. S. Sulistyowati, “Pengembangan Media Pembelajaran Interaktif Berbasis Aplikasi Construct 2 Pada Materi Kerajaan Hindu Di Indonesia Kelas IV SD,” Seminar Nasional PGSD UNIKAMA, vol. 5, pp. 633–640, 2021, [Online]. Available: https://conference.unikama.ac.id/artikel/
 T. Ramdhany, I. Bas, D. Pahrilah, and R. A. Krisdiawan, “PEMBUATAN GAME EDUKASI SEJARAH KERAJAAN SRIWIJAYA MENGGUNAKAN RPG MAKER MV,” JURNAL NUANSA INFORMATIKA, vol. 15, no. 2, pp. 21–29, Jul. 2021, [Online]. Available: https://journal.uniku.ac.id/index.php/ilkom
 I. Milanda, L. Husnita, and R. Nazmi, “PENGEMBANGAN MEDIA PEMBELAJARAN SEJARAH BERBASIS APLIKASI SWAY PADA MATERI KERAJAAN HINDU BUDDHA DI INDONESIA,” Jurnal Pendidikan Sejarah, vol. 7, no. 2, pp. 282–291, 2022.
 S. Setyaningsih, Rusijono, and A. Wahyudi, “PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ARTICULATE STORYLINE TERHADAP MOTIVASI BELAJAR DAN HASIL BELAJAR SISWA PADA MATERI KERAJAAN HINDU BUDHA DI INDONESIA,” Didaktis: Jurnal Pendidikan dan Ilmu Pengetahuan, vol. 20, no. 2, pp. 144–156, 2020.
 M. Suroiya and S. Perdana Prasetya, “Pengembangan Media Pembelajaran Augmented Reality Pada Materi Peninggalan Kerajaan Hindu-Budha di Indonesia,” SOSEARCH : Social Science Educational Research, vol. 1, no. 2, pp. 93–104, 2021.
 D. F. Abdillah, K. Fathoni, and F. N. C. Bagar, “First Person Shooter VR based Game on 10 November 1945 With Motion Controller,” IEEE, 2018, pp. 79–84. doi: 10.1109/KCIC.2018.8628484.
 “Start Your Creative Projects and Download the Unity Hub | Unity.” https://unity.com/download (accessed May 15, 2023).
 A. Nofarof Hasudungan, “PELURUSAN SEJARAH MENGENAI INDONESIA DIJAJAH BELANDA 350 TAHUN SEBAGAI MATERI SEJARAH KRITIS KEPADA PESERTA DIDIK KELAS XI SMAN 1 RUPAT,” Jurnal Widya Winayata: Jurnal Pendidikan Sejarah, vol. 9, pp. 129–141, 2021.
 “Sejarah Nusantara pada era kerajaan Hindu-Buddha.” https://p2k.stekom.ac.id/ensiklopedia/Sejarah_Nusantara_pada_era_kerajaan_Hindu-Buddha (accessed May 15, 2023).
 A. Muharani and H. Hudaidah, “Dampak Masuknya Hindu Budha Terhadap Pendidikan di Indonesia,” EDUKATIF : JURNAL ILMU PENDIDIKAN, vol. 3, no. 3, pp. 928–934, May 2021, doi: 10.31004/edukatif.v3i3.473.
 “Religion by Country 2023.” https://worldpopulationreview.com/country-rankings/religion-by-country (accessed May 15, 2023).
 A. Mujib, “SEJARAH MASUKNYA ISLAM DAN KERAGAMAN KEBUDAYAAN ISLAM DI INDONESIA,” Dewantara, vol. XI, pp. 117–124, 2021.