Furniture Sales Application with Android-Based Qr Code Technology (Case Study "99" Furniture Store) Aplikasi Penjualan Mebel Dengan Teknologi Qr Code Berbasis Android (Studi Kasus Toko “99” Mebel)

Main Article Content

Muhammad Dzikri Ramadhan
Mohammad Suryawinata


The growth of the furniture industry relies heavily on good marketing activities. In this digital and online era can be utilized in terms of marketing in the furniture industry. Toko 99 Mebel is one of the furniture stores that still use conventional transaction and order recording. So product marketing is less innovative and efficient. The purpose of this research was to build an android-based furniture sales application that added a QR Code scan feature that can be a new innovation in 99 furniture stores in marketing products. QR Code serves as a feature to display a description of the product to be ordered quickly. The method used is waterfall, useful to reduce errors in building applications. Testing in this application using the Black Box method, this test method is very important to test the fungisonality of the application as opposed to internal structure or work. With waterfall method and Black Box testing method in application development can be arranged well and appropriately. As well as being able to participate in the sale of 99 Furniture Stores, because it will further facilitate the process of selling furniture online via android smartphone so that it is expected to increase customer interest to buy furniture in 99 Furniture Stores.


Download data is not yet available.

Article Details

How to Cite
Muhammad Dzikri Ramadhan and Mohammad Suryawinata, “Furniture Sales Application with Android-Based Qr Code Technology (Case Study "99" Furniture Store)”, PELS, vol. 1, no. 2, Jun. 2021.
Computer Science


[1] Donnal, Andri. 2018 Jumlah Pembeli "Online" Indonesia Capai 11,9 Persen dari Populasi di jumlah-pembeli-online-indonesia-capai-119-persen-dari-populasi (Diakses 28 Oktober 2019)
[2] Kerjo. 2019. Potensi Industri Mebel Indonesia di (Diakses 31 Oktober 2019)
[3] EMS, Tim. 2013. Android All in One. Jakarta: PT. Elex Media Koputindo
[4] Basu Swastha, I. (1990). Manajemen Pemasaran Modern. In Liberty, Yogyakarta.
[5] Anonim. 2019. Kamus Besar Bahasa Indonesia [Online]. Tersedia di : (Diakses 1 November 2019)
[6] Rouillard, J. (2008). Contextual QR codes. Proc. - The 3rd Int. Multi-Conf. Computing in the Global Information Technology, ICCGI 2008 in Conjunction with ComP2P 2008: The 1st Int. Workshop on Computational P2P Networks: Theory and Practice.
[7] Safaat H.Nazruddin.2012.Pemrograman Aplikasi Mobile Smartphone dan Tablet PC berbasis Android. Bandung: Informatika
[8] Firly, Nadia. 2019. Android Application Development For Rookies With Database. Jakarta: PT. Elex Media Koputindo
[9] Sholiq . 2006.Pemodelan Sistem Informasi Berorientasi Objek dengan UML. Yogyakarta: Graha Ilmu
Munif, Abdul. 2013, Basis Data. PPPPTK Boe Malang. Malang: Kementrian Pendidikan & Kebudayaa