Application of Augmented Reality for Gypsum Marketing Using Vuforia, Sketchup and Unity 3D


Penerapan Augmented Reality Untuk Pemasaran Gypsum Menggunakan Vuforia, Sketchup Dan Unity 3D


  • (1) * Ifaldi Danang Septiawan            Universitas Muhammadiyah Sidoarjo, Indonesia  
            Indonesia

  • (2)  Cindy Taurusta            Universitas Muhammadiyah Sidoarjo, Indonesia  
            Indonesia

    (*) Corresponding Author

Abstract

The development of technology and information is currently progressing very rapidly, marked by advances in the field of information and technology. One of the most popular technologies today is gadgets. This is revealed by research conducted by Strategy Analytics. The author took the initiative to create an android-based augmented reality technology that is useful for marketing a gypsum product. The method used by researchers is quantitative. The results that have been achieved from this research are adding insight into the latest technology and promotional media.

Downloads

Download data is not yet available.

References

A. C. Jayang Nurdiansyah, “Journal of Information Technology and Computer Science (JOINTECS),” Augmented Reality Untuk Media Promosi Rumah Pada Alang-Alang Contruction Berbasis Android, vol. III, no. 3, p. 243, 2018.

K. I. S. K. T. M. Alan Zuniargo Prabowo, Perancangan implementasi augmented reality sebagai media promosi penjualan perumahan, vol. III, no. 1, p. 161, 2015.

T. L. A. L. Muhammad Rifa'i, “Prosiding SNATIF,” Penerapan teknologi augmented reality pada aplikasi katalog rumah berbasis android, p. 267, 2014.

I. S. A. R. W. Zahir Zainuddin, “JNTETI,” Aplikasi Augmented Reality pada sistem informasi smart building, vol. V, no. 3, p. 207, 2016.

p. haryani, “jurnal simetris,” augmented reality sebagai teknologi interaktif dalam pengenalan benda cagar budaya kepada masyarakat, vol. VIII, no. 2, p. 807, 2017.

a. t. ,. m. i. fahdian rahmandani, “jurnal civic hukum,” analisis dampak penggunaan gadget (smartphone) terhadap kepribadian dan karakter (kekar) peserta didik di SMA negri 9 malang, vol. III, no. 1, p. 19, 2018.

r. w. e. a. setyawan, implementasi augmented reality sebagai media pemasaran berbasis android pada brosur handphone, p. 6.

s. r. b. s. muhammad riadi alamsyariqi, “seminar nasional aplikasi teknologi informasi (SNATi),” rancangan bangun aplikasi augmented reality untuk virtual fitting room frame kacamata, p. 86, 2018.

r. r. i. k. t. m. rachel chrysilla tijono, “jurnal teknologi dan sistem komputer,” penerapan teknologi augmented reality sebagai sarana promosi produk " sarana sejahtera wilson's office chairs' berbasis android, vol. III, no. 4, p. 494, 2015.

a. hendini, “jurnal khatulistiwa informatika,” permodelan uml sistem informasi monitoring penjualan dan stok barang (studi kasus : distro zhezha pontianak), vol. IV, no. 2, p. 108, 2016.

Picture in here are illustration from public domain image (License) or provided by the author, as part of their works
Published
2021-07-03
 
How to Cite
[1]
Ifaldi Danang Septiawan and Cindy Taurusta, “Application of Augmented Reality for Gypsum Marketing Using Vuforia, Sketchup and Unity 3D”, PELS, vol. 1, no. 2, Jul. 2021.